# %% PROJECT_PATH = '/home/md/Work/ligalytics/leagues_stable/' import os, sys sys.path.insert(0, PROJECT_PATH) os.environ.setdefault("DJANGO_SETTINGS_MODULE", "leagues.settings") os.environ["DJANGO_ALLOW_ASYNC_UNSAFE"] = "true" from leagues import settings settings.DATABASES['default']['NAME'] = PROJECT_PATH+'/db.sqlite3' # settings.DATABASES['default']['ENGINE'] = 'django.db.backends.postgresql_psycopg2' # settings.DATABASES['default']['HOST'] = '0.0.0.0' # settings.DATABASES['default']['PORT'] = '5432' # settings.DATABASES['default']['USER'] = 'postgres' # settings.DATABASES['default']['PASSWORD'] = 'secret123' # settings.DATABASES['default']['NAME'] = 'mypgsqldb' # settings.DATABASES['default']['ATOMIC_REQUESTS'] = False # settings.DATABASES['default']['AUTOCOMMIT'] = True # settings.DATABASES['default']['CONN_MAX_AGE'] = 0 # settings.DATABASES['default']['CONN_HEALTH_CHECKS'] = False # settings.DATABASES['default']['OPTIONS'] = {} os.environ["XPRESSDIR"] = "/opt/xpressmp_9.0.2" os.environ["XPRESS"] = "/opt/xpressmp_9.0.2/bin" os.environ["LD_LIBRARY_PATH"] = os.environ["XPRESSDIR"] + "/lib" os.environ["DYLD_LIBRARY_PATH"] = os.environ["XPRESSDIR"] + "/lib" os.environ["SHLIB_PATH"] = os.environ["XPRESSDIR"] + "/lib" os.environ["LIBPATH"] = os.environ["XPRESSDIR"] + "/lib" os.environ["PYTHONPATH"] = os.environ["XPRESSDIR"] + "/lib" os.environ["CLASSPATH"] = os.environ["XPRESSDIR"] + "/lib/xprs.jar" os.environ["CLASSPATH"] = os.environ["XPRESSDIR"] + "/lib/xprb.jar" + os.pathsep + os.environ["CLASSPATH"] os.environ["CLASSPATH"] = os.environ["XPRESSDIR"] + "/lib/xprm.jar" + os.pathsep + os.environ["CLASSPATH"] os.environ["PATH"] = os.environ["XPRESSDIR"] + "/bin" + os.pathsep + os.environ["PATH"] import django django.setup() from scheduler.models import * from draws.models import * import csv from multiprocessing import Pool, cpu_count import random import time import pulp from pulp import lpSum, value, XPRESS, GUROBI, PULP_CBC_CMD import xpress as xp # xp.controls.outputlog = 0 scenario = Scenario.objects.get(id=4) # %% teamObjects = Team.objects.filter(season=scenario.season,active=True) teams = teamObjects.values('id','country','pot','name') getTeamById = {} for t in teamObjects: getTeamById[t.id] = f"({t.pot}) {t.name}" countries = list(set(teamObjects.values_list('country', flat=True))) teams_from_country = { c:[t for t in teams if t['country']==c] for c in countries } pot = {} for i in teamObjects.values_list('pot',flat=True).distinct(): pot[i] = list(teams.filter(pot=i)) teams = list(teams) clashes = Clash.objects.filter(draw__season=scenario.season) # fixed_games = [(3940, 3894), (3933, 3940), (3940, 3937), (3765, 3940), (3940, 3895), (3700, 3940), (3940, 3696), (3925, 3940), (3702, 3935), (3894, 3702), (3702, 3926), (3937, 3702), (3702, 3700), (3758, 3702), (3702, 3699), (3757, 3702), (3932, 3762), (3732, 3932), (3932, 3938), (3761, 3932), (3932, 3730), (3701, 3932), (3932, 3870), (3853, 3932), (3764, 3933), (3935, 3764), (3764, 3936), (3898, 3764), (3764, 3756), (3928, 3764), (3764, 3925), (3904, 3764), (3762, 3732), (3762, 3761), (3930, 3762), (3762, 3701), (3760, 3762), (3762, 3697), (3698, 3762), (3732, 3765), (3926, 3732), (3732, 3928), (3730, 3732), (3732, 3698), (3870, 3732), (3894, 3930), (3938, 3894), (3894, 3758)] # %% def check_feasible_pulp(fixed_games): model = pulp.LpProblem(f"Draws", pulp.LpMinimize) x = {} for t1 in teams: for t2 in teams: if t1['country'] != t2['country']: x[t1['id'], t2['id']] = pulp.LpVariable('x_'+str(t1['id'])+'_'+str(t2['id']),lowBound=0, upBound=1, cat=pulp.LpInteger) # REQUIREMENTS for t in teams: for r in range(1,5): # model.addConstraint(xp.Sum(x[t['id'],t2['id']] for t2 in pot[r] if (t['id'],t2['id']) in x.keys()) == 1) # model.addConstraint(xp.Sum(x[t2['id'],t['id']] for t2 in pot[r] if (t2['id'],t['id']) in x.keys()) == 1) model += lpSum(x[t['id'],t2['id']] for t2 in pot[r] if (t['id'],t2['id']) in x.keys()) == 1 model += lpSum(x[t2['id'],t['id']] for t2 in pot[r] if (t2['id'],t['id']) in x.keys()) == 1 for c in countries: if c != t['country']: # model.addConstraint(xp.Sum(x[t['id'],t2['id']]+x[t2['id'],t['id']] for t2 in teams_from_country[c]) <= 3) model += lpSum(x[t['id'],t2['id']] for t2 in teams_from_country[c]) <= 2 # FIXATIONS for (t1,t2) in fixed_games: # print("FIXING",t1,t2) # model.addConstraint(x[t1,t2] == 1) model += x[t1,t2] == 1 for (t1,t2) in x.keys(): model += x[t1,t2] + x[t2,t1] <= 1, f'directed_{t1}_{t2}' # model.addConstraint(x[t1,t2] + x[t2,t1] <= 1) model += lpSum(random.uniform(0,1)*x[key] for key in x.keys()) tt =time.time() model.solve(XPRESS(msg=0,timeLimit=120,keepFiles=0)) comp_time = time.time()-tt if model.status in [-1,-2]: return False, comp_time else: return True, comp_time def check_feasible(fixed_games): model = xp.problem(name='Draws', sense=xp.minimize) model.setControl ('outputlog', 1) x = {} for t1 in teams: for t2 in teams: if t1['country'] != t2['country']: x[t1['id'], t2['id']] = xp.var(ub=1, vartype=xp.integer) model.addVariable(x) # REQUIREMENTS for t in teams: for r in range(1,5): model.addConstraint(xp.Sum(x[t['id'],t2['id']] for t2 in pot[r] if (t['id'],t2['id']) in x.keys()) == 1) model.addConstraint(xp.Sum(x[t2['id'],t['id']] for t2 in pot[r] if (t2['id'],t['id']) in x.keys()) == 1) for c in countries: if c != t['country']: model.addConstraint(xp.Sum(x[t['id'],t2['id']]+x[t2['id'],t['id']] for t2 in teams_from_country[c]) <= 3) for clash in clashes: for c1 in clash.countries.all(): for c2 in clash.countries.all(): if c1 != c2 and teams_from_country.get(c1.shortname) and teams_from_country.get(c2.shortname): model.addConstraint(xp.Sum(x[t['id'],t2['id']]+x[t2['id'],t['id']] for t in teams_from_country[c1.shortname] for t2 in teams_from_country[c2.shortname]) <= 0) # FIXATIONS for (t1,t2) in fixed_games: # print("FIXING",t1,t2) model.addConstraint(x[t1,t2] == 1) for (t1,t2) in x.keys(): model.addConstraint(x[t1,t2] + x[t2,t1] <= 1) tt =time.time() tt =time.time() model.write(f'draw_{time.time()}.lp') model.solve() comp_time = time.time()-tt if model.getProbStatus() != 6: # print("INFEASIBLE FOUND") return False, comp_time else: return True, comp_time model = xp.problem(name='Draws', sense=xp.minimize) model.setControl ('outputlog', 0) x = {} for t1 in teams: for t2 in teams: if t1['country'] != t2['country']: x[t1['id'], t2['id']] = xp.var(ub=1, vartype=xp.integer) model.addVariable(x) # REQUIREMENTS for t in teams: for r in range(1,5): model.addConstraint(xp.Sum(x[t['id'],t2['id']] for t2 in pot[r] if (t['id'],t2['id']) in x.keys()) == 1) model.addConstraint(xp.Sum(x[t2['id'],t['id']] for t2 in pot[r] if (t2['id'],t['id']) in x.keys()) == 1) for c in countries: if c != t['country']: model.addConstraint(xp.Sum(x[t['id'],t2['id']]+x[t2['id'],t['id']] for t2 in teams_from_country[c]) <= 2) for clash in clashes: for c1 in clash.countries.all(): for c2 in clash.countries.all(): if c1 != c2 and teams_from_country.get(c1.shortname) and teams_from_country.get(c2.shortname): model.addConstraint(xp.Sum(x[t['id'],t2['id']]+x[t2['id'],t['id']] for t in teams_from_country[c1.shortname] for t2 in teams_from_country[c2.shortname]) <= 0) for (t1,t2) in x.keys(): model.addConstraint(x[t1,t2] + x[t2,t1] <= 1) def check_feasible_fix(fixed_games): # FIXATIONS # for key in x.keys(): # if key in fixed_games: # # x[key].lb = 1 # model.chgbounds([x[key]],['L'],[1]) # else: # # x[key].lb = 0 # model.chgbounds([x[key]],['L'],[0]) reset_bounds = [key for key in x.keys() if key not in fixed_games] model.chgbounds([x[key] for key in fixed_games],['L' for _ in range(len(fixed_games))],[1 for _ in range(len(fixed_games))]) model.chgbounds([x[key] for key in reset_bounds],['L' for _ in range(len(reset_bounds))],[0.0 for _ in range(len(reset_bounds))]) tt =time.time() model.write(f'draw_{time.time()}.lp') model.solve() comp_time = time.time()-tt if model.getProbStatus() != 6: # print("INFEASIBLE FOUND") return False, comp_time return False else: return True, comp_time return True # def ucl24_random_games(team_to_check, pots_to_check, oldgames): # teamObjects = Team.objects.filter(season=scenario.season,active=True) # teams = [t.id for t in teamObjects] # t_country = {t.id : t.country for t in teamObjects} # t_name = {t.id : t.name for t in teamObjects} # t_pot = {t.id : t.pot for t in teamObjects} # countries = sorted(list(set(t_country.values()))) # pots = sorted(list(set(t_pot.values()))) # max_opponents_from_same_country=2 # givenHome = { (t,p) : False for t in teams for p in pots } # givenAway = { (t,p) : False for t in teams for p in pots } # gamesAgainstCountry = { (t,c) : 0 for t in teams for c in countries } # for (t1,t2) in oldgames: # givenHome[t1,t_pot[t2]]=t2 # givenAway[t2,t_pot[t1]]=t1 # gamesAgainstCountry[(t1,t_country[t2])]+=1 # gamesAgainstCountry[(t2,t_country[t1])]+=1 # no_solution_found = True # possHomeOpponents={} # possAwayOpponents={} # for p in pots_to_check: # print( "POT " , p) # possOpponents1 = [ t for t in teams if t_country[t]!=t_country[team_to_check] and t_pot[t]==p and t!=givenAway[team_to_check,p] ] # possOpponents = [ t for t in possOpponents1 if gamesAgainstCountry[(team_to_check,t_country[t])]<2 and gamesAgainstCountry[(t,t_country[team_to_check])]<2] # if givenHome[team_to_check,p]: # possHomeOpponents[p]= [givenHome[team_to_check,p]] # else: # possHomeOpponents[p] = [ t for t in possOpponents if not givenAway[t,t_pot[team_to_check]] ] # if givenAway[team_to_check,p]: # possAwayOpponents[p]= [givenAway[team_to_check,p]] # else: # possAwayOpponents[p] = [ t for t in possOpponents if not givenHome[t,t_pot[team_to_check]]] # while no_solution_found: # newgames = [] # for p in pots_to_check: # random_home= random.choice(possHomeOpponents[p]) # random_away= random.choice(possAwayOpponents[p]) # print (p,"-> " , random_home==random_away, t_name[random_home], "\t ", t_name[random_away] ) # newgames+=[(team_to_check,random_home), (random_away,team_to_check) ] # if random_home!=random_away and check_feasible(oldgames+newgames): # no_solution_found = False # newgames = [gm for gm in newgames if gm not in oldgames] # return newgames # %% def simulate_draws(filename,n): counter = 0 terminate = 0 print("RUNNING ASYNC",filename) for i in range(1, n): if i % 100 == 0: print("RUNNING ASYNC",filename,i) start_time = time.time() n_computations = 0 check_time = 0 total_comp_time = 0 possible_opps = {} for pos in range(8): p = pos//2+1 teams_from_pot = list(teamObjects.filter(pot=p).values('id','country')) possible_opps[pos] = { t['id']: [t2['id'] for t2 in teams_from_pot if t2['country'] != t['country']] for t in teams } sol_opps = { (t['id'],p):None for t in teams for p in range(8) } fixed_games = [] feasible = True for p in range(1,5): currentPot = list(teamObjects.filter(pot=p).values_list('id', flat=True)) while(feasible and currentPot): new_team = currentPot.pop(random.randint(0,len(currentPot)-1)) for current_pos in range(8): while (feasible and sol_opps[new_team,current_pos] == None): try: new_opponent = random.choice(possible_opps[current_pos][new_team]) except: feasible = False print("INFEASIBLE") # print(sol_opps) # print(fixed_games) # print(possible_opps) # print(new_team,current_pos) # print(possible_opps[current_pos][new_team]) exit() if sol_opps[new_opponent,(2*p-1)-(current_pos % 2)] == None: new_game = (new_team,new_opponent) if current_pos % 2 == 0 else (new_opponent,new_team) n_computations += 1 tt = time.time() # check, comp_time = check_feasible_pulp(fixed_games+[new_game]) check, comp_time = check_feasible_fix(fixed_games+[new_game]) if terminate: exit() if not check: terminate = 1 counter += 1 # check, comp_time = check_feasible(fixed_games+[new_game]) check_time += time.time()-tt total_comp_time += comp_time if check: # if check_feasible_fix(fixed_games+[new_game]): sol_opps[new_team,current_pos] = new_opponent sol_opps[new_opponent,(2*p-1)-(current_pos % 2)] = new_team fixed_games.append(new_game) if new_opponent in possible_opps[(2*p-1)-(current_pos % 2)][new_team]: possible_opps[(2*p-1)-(current_pos % 2)][new_team].remove(new_opponent) possible_opps[current_pos][new_team].remove(new_opponent) else: possible_opps[current_pos][new_team].remove(new_opponent) # for p in [1,2,3,4]: # # for p in [4,3,2,1]: # currentPot = list(teamObjects.filter(pot=p).values_list('id', flat=True)) # while(feasible and currentPot): # # Draw Team # new_team = currentPot.pop(random.randint(0,len(currentPot)-1)) # draw_index_dict[new_team] = draw_index # draw_index += 1 # # print("New team",new_team,getTeamById[new_team]) # for pos in range(8): # # Skip if already drawn # if sol_opps[new_team,pos]: # continue # # Update possible opponents # opponent_pool = [] # for new_opponent in possible_opps[pos][new_team]: # if sol_opps[new_opponent,(2*p-1)-(pos % 2)] != None: # continue # # print(f"---> ALREADY DRAWN {pos}: {getTeamById[new_opponent]}") # else: # new_game = (new_team,new_opponent) if pos % 2 == 0 else (new_opponent,new_team) # n_computations += 1 # tt = time.time() # feasible = check_feasible(fixed_games+[new_game]) # comp_time += time.time()-tt # if feasible: # opponent_pool.append(new_opponent) # else: # # print(f"---> CANNOT DRAW {pos}: {[getTeamById[ttt] for ttt in new_game]}") # num_combinatorial_clashes[new_team,pos] += 1 # num_possible_opps[new_team,pos] = len(opponent_pool) # # Draw random opponent # new_opponent = random.choice(opponent_pool) # new_game = (new_team,new_opponent) if pos % 2 == 0 else (new_opponent,new_team) # # if not check_feasible(fixed_games+[new_game]): # # print("INFEASIBLE") # # print("POSSOPS AFTER",[getTeamById[tt] for tt in possible_opps[pos][new_team]]) # # print(f"{p} - {pos} - {getTeamById[sol_opps[new_opponent,(2*p-1)-(pos % 2)]]}") # # feasible = False # # break # sol_opps[new_team,pos] = new_opponent # sol_opps[new_opponent,(2*p-1)-(pos % 2)] = new_team # if pos % 2 == 0: # possible_opps[pos+1][new_team].remove(new_opponent) # fixed_games.append(new_game) print("COMPUTATIONS",n_computations) print("TIME\t",time.time()-start_time) print("CHECK\t",check_time) print("COMP\t",total_comp_time) with open(filename+'.csv', "a") as f: for t in teams: f.write(f"{i},{t['id']},{';'.join([str(sol_opps[t['id'],p]) for p in range(8)])}\n") # for game in fixed_games: # if game[0] == new_team or game[1] == new_team: # print("\t"," vs ".join([getTeamById[tt] for tt in game])) # print(f"--- > {draw_index_dict[new_team]}") # for pos in range(8): # print(f"--- > {pos} - {num_possible_opps[new_team,pos]}") # iterate over h/a-encounters # for current_pos in range(8): # while (sol_opps[new_team,current_pos] == None): # # print(possible_opps[current_pos][new_team]) # # draw opponent # new_opponent = random.choice(possible_opps[current_pos][new_team]) # print("\tNEW OPP",new_opponent,getTeamById[new_opponent]) # new_game = (new_team,new_opponent) if current_pos % 2 == 0 else (new_opponent,new_team) # if check_feasible(fixed_games+[new_game]): # # print("FEASIBLE",new_game,[getTeamById[tt] for tt in new_game]) # sol_opps[new_team,current_pos] = new_opponent # sol_opps[new_opponent,(2*p-1)-(current_pos % 2)] = new_team # fixed_games.append(new_game) # possible_opps[current_pos][new_team].remove(new_opponent) # else: # possible_opps[current_pos][new_team].remove(new_opponent) # %% # # SOLUTION # for g in fixed_games: # print(getTeamById[g[0]],getTeamById[g[1]]) # n = sys.maxsize # pool = Pool() # result = {} # answer = {} # n_threads = cpu_count() # # n_threads = 1 # for cpu in range(n_threads): # result[cpu] = pool.apply_async(simulate_draws, args=(f'thread_{cpu}_pot_by_pot', n,)) # for cpu in range(n_threads): # answer[cpu] = result[cpu].get() # %% # n = sys.maxsize n = 2 simulate_draws('test', n) # %%