research/uefa/cycle24/draw24/archive/drawsimulation.py
2024-01-31 17:12:11 +01:00

298 lines
8.0 KiB
Python
Executable File

# %%
PROJECT_PATH = '/home/md/Work/ligalytics/leagues_stable/'
import os, sys
sys.path.insert(0, PROJECT_PATH)
os.environ.setdefault("DJANGO_SETTINGS_MODULE", "leagues.settings")
os.environ["DJANGO_ALLOW_ASYNC_UNSAFE"] = "true"
import random
# XPRESS ENVIRONMENT
os.environ['XPRESSDIR'] = "/opt/xpressmp_8.4"
os.environ['XPRESS'] = "/opt/xpressmp_8.4/bin"
os.environ['LD_LIBRARY_PATH'] = os.environ['XPRESSDIR']+"/lib:"+os.environ['LD_LIBRARY_PATH']
os.environ['DYLD_LIBRARY_PATH'] = os.environ['XPRESSDIR']+"/lib:"
os.environ['SHLIB_PATH'] = os.environ['XPRESSDIR']+"/lib:"
os.environ['LIBPATH'] = os.environ['XPRESSDIR']+"/lib:"
# os.environ['PYTHONPATH'] =os.environ['XPRESSDIR']+"/lib:"+os.environ['PYTHONPATH']
os.environ['PYTHONPATH'] =os.environ['XPRESSDIR']+"/lib:"
os.environ['CLASSPATH'] =os.environ['XPRESSDIR']+"/lib/xprs.jar:"
os.environ['CLASSPATH'] =os.environ['XPRESSDIR']+"/lib/xprb.jar:"+os.environ['CLASSPATH']
os.environ['CLASSPATH'] =os.environ['XPRESSDIR']+"/lib/xprm.jar:"+os.environ['CLASSPATH']
os.environ['PATH'] =os.environ['XPRESSDIR']+"/bin:"+os.environ['PATH']
from leagues import settings
settings.DATABASES['default']['NAME'] = PROJECT_PATH+'/db.sqlite3'
import django
django.setup()
from scheduler.models import *
from pulp import *
import xpress as xp
xp.controls.outputlog = 1
scenario = Scenario.objects.get(id=32)
# %%
teams = Team.objects.filter(season=scenario.season,active=True).order_by('position')
team_ids = list(teams.values_list('id',flat=True))
getTeamByID = {
t.id:t for t in teams
}
# %%
pot = {}
teams_in_pot = {}
for i in teams.values_list('pot',flat=True).distinct():
pot[i] = teams.filter(pot=i)
teams_in_pot[i] = list(teams.filter(pot=i).values_list('id',flat=True))
# %%
requirements = GameRequirement.objects.filter(scenario=scenario)
gamereqs = []
for req in requirements:
gamereqs.append((req.team1.id,req.team2.id))
# directed version
# requirement = {
# 1:[1,-1,2,-2,3,-3,4,-4],
# 2:[1,-1,2,-2,3,-3,4,-4],
# 3:[1,-1,2,-2,3,-3,4,-4],
# 4:[1,-1,2,-2,3,-3,4,-4],
# }
# undirected version
requirement = {
1:{
1:2,
2:2,
3:2,
4:2,
},
2:{
1:2,
2:2,
3:2,
4:2,
},
3:{
1:2,
2:2,
3:2,
4:2,
},
4:{
1:2,
2:2,
3:2,
4:2,
},
}
# %%
# model = LpProblem("Draws", LpMinimize)
# x = {(t1, t2): LpVariable('x_'+str(t1)+'_'+str(t2), lowBound=0, upBound=1, cat=LpInteger) for t1 in teams for t2 in teams if t1 != t2 and t1.country != t2.country}
# # REQUIREMENTS
# for t in teams:
# for r,val in requirement[t.pot].items():
# # if r > 0:
# # model += lpSum(x[t,t2] for t2 in pot[r] if (t,t2) in x.keys()) == 1, f'home_{t.id}_pot_{r}'
# # else:
# # model += lpSum(x[t2,t] for t2 in pot[-r] if (t,t2) in x.keys()) == 1, f'away_{t.id}_pot_{r}'
# model += lpSum(x[t,t2] + x[t2,t] for t2 in pot[r] if (t,t2) in x.keys()) == val, f'undirected_{t.id}_pot_{r}'
# for t1,t2 in x.keys():
# model += x[t1,t2]+x[t2,t1] <= 1, f'play_once_{t1.id}_{t2.id}'
# model += lpSum(random.uniform(0,1)*x[key] for key in x.keys())
# model.solve()
# # %%
# gamereqs = []
# for key in x.keys():
# if x[key].value() > 0 :
# gamereqs.append((key[0].id,key[1].id))
# %%
# START COMPUTING SCHEDULE
nRounds = 8
rounds = range(1,nRounds+1)
# %%
# MODEL WITH PATTERNS
# pos_patterns = [
# [1,0,1,1,0,0,1,0 ],
# [1,0,1,0,1,0,1,0 ],
# [1,0,1,0,1,0,0,1 ],
# [1,0,1,0,0,1,1,0 ],
# [1,0,1,0,0,1,0,1 ],
# [1,0,0,1,1,0,1,0 ],
# [1,0,0,1,1,0,0,1 ],
# [1,0,0,1,0,1,1,0 ],
# [1,0,0,1,0,1,0,1 ],
# ]
# # add reverse patterns (all those starting with 0,1 )
# pos_patterns+=[ [ 1-p[i] for i in range(8)] for p in pos_patterns ]
# patterns = {
# i:p for i,p in enumerate(pos_patterns)
# }
# model = xp.problem(name='Patterns', sense=xp.minimize)
# x = {}
# assignPattern = {}
# for r in rounds:
# for game in gamereqs:
# x[r, game[0], game[1]] = xp.var(ub=1, vartype=xp.integer)
# x[r, game[1], game[0]] = xp.var(ub=1, vartype=xp.integer)
# for t in team_ids:
# for p in patterns:
# assignPattern[t,p] = xp.var(ub=1, vartype=xp.integer)
# model.addVariable(x)
# model.addVariable(assignPattern)
# for (t1,t2) in gamereqs:
# model.addConstraint(xp.Sum([x[r,t1,t2]+x[r,t2,t1] for r in rounds]) == 1)
# for t in team_ids:
# for r in rounds:
# model.addConstraint(xp.Sum([x[r,t,t2]+x[r,t2,t] for t2 in team_ids if (r,t,t2) in x.keys()]) == 1)
# model.addConstraint(xp.Sum([x[r,t,t2] for t2 in team_ids if (r,t,t2) in x.keys()]) <= xp.Sum([assignPattern[t,p] for p in patterns if patterns[p][r-1] == 1]))
# model.addConstraint(xp.Sum([assignPattern[t,p] for p in patterns]) == 1)
# for p in pot:
# model.addConstraint(xp.Sum([x[r,t,t2] for r in rounds for t2 in team_ids if (r,t,t2) in x.keys() and t2 in teams_in_pot[p]]) == 1)
# =====>>> NOT WORKING WELL
# %%
# MODEL WITH HOME
model = xp.problem(name='HomeAssignments', sense=xp.minimize)
x = {}
home = {}
for r in rounds:
for game in gamereqs:
x[r, game[0], game[1]] = xp.var(ub=1, vartype=xp.integer)
x[r, game[1], game[0]] = xp.var(ub=1, vartype=xp.integer)
for t in team_ids:
home[r,t] = xp.var(ub=1, vartype=xp.integer)
model.addVariable(x)
model.addVariable(home)
# each game has to be played
for (t1,t2) in gamereqs:
model.addConstraint(xp.Sum([x[r,t1,t2]+x[r,t2,t1] for r in rounds]) == 1)
for t in team_ids:
for r in rounds:
# each team plays once in each round
model.addConstraint(xp.Sum([x[r,t,t2]+x[r,t2,t] for t2 in team_ids if (r,t,t2) in x.keys()]) == 1)
# couple homes
model.addConstraint(home[r,t] == xp.Sum([x[r,t,t2] for t2 in team_ids if (r,t,t2) in x.keys()]))
# structural (home) requirements
for r in range(1,nRounds-1):
model.addConstraint(xp.Sum([home[r2,t] for r2 in range(r,r+3)]) <= 2)
model.addConstraint(xp.Sum([1-home[r2,t] for r2 in range(r,r+3)]) <= 2)
model.addConstraint(xp.Sum([home[r2,t] for r2 in range(1,3)]) == 1)
model.addConstraint(xp.Sum([home[r2,t] for r2 in range(nRounds-1,nRounds+1)]) == 1)
# play home against each pot
for p in pot:
model.addConstraint(xp.Sum([x[r,t,t2] for r in rounds for t2 in team_ids if (r,t,t2) in x.keys() and t2 in teams_in_pot[p]]) == 1)
start_time = time()
model.solve()
comp_time = time()-start_time
if model.getProbStatus() != 6:
print("INFEASIBLE FOUND")
# %%
if model.getProbStatus() == 6:
home_dict = {}
away_dict = {}
for key in x.keys():
if model.getSolution(x[key]) > 0:
print(key[0],getTeamByID[key[1]],getTeamByID[key[2]])
home_dict[key[0],key[1]] = key[2]
away_dict[key[0],key[2]] = key[1]
sol = " \
<style> \
table, th, td { \
border: 1px solid black; \
border-collapse: collapse; \
} \
</style> \
"
sol += "<table style='border:1px solid black'>\n"
sol += "<thead>\n"
sol += "<tr><th></th>"
for r in rounds:
sol += f"<th>{r}</th>"
sol += "</tr>"
sol += "</thead>\n"
sol += "<tbody>\n"
for t in team_ids:
tname = getTeamByID[t]
sol += f"<tr><td>{tname}</td>"
for r in rounds:
if (r,t) in home_dict.keys():
opponent = getTeamByID[home_dict[(r,t)]]
sol += f"<td style='background-color:lightyellow'>{opponent.pot} - {opponent}</td>"
elif (r,t) in away_dict.keys():
opponent = getTeamByID[away_dict[(r,t)]]
sol += f"<td style='background-color:lightsteelblue'>{opponent.pot} - {opponent}</td>"
else:
sol += "<td></td>"
sol += "</tr>"
sol += "</tbody>\n"
sol += "</table>\n"
sol += "<br><br><br>\n"
with open('draw_schedule.html', 'w') as f:
f.write(sol)
# %%
games = [(key[1],key[2],key[0]) for key in x.keys() if model.getSolution(x[key]) > 0]
# %%